AN ANALYSIS OF VISUAL ELEMENTS OF NAVIGATION IN AUGMENTED AND VIRTUAL REALITIES
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Abstract
Human navigation is a fundamental form of human activity, and with the adventof the technologies of augmented and virtual reality, there is an increase in possible environments requiring navigation and the methods by which environments
are navigated. Many tools and methods appropriate for older navigation contexts
exist, but these may not be applicable or useful in these newer contexts. This work
examines the challenges these contexts pose and provides tools and novel methods
to address them, by focusing on the sense of vision and the navigation elements
that address that sense.
Augmented reality allows for greater precision in path-routing and ease of following directions for the user, but the challenges of localization and the physical
constraints of navigation in the real world must be addressed for the technology to
provide utility to the user. Research into augmented reality navigation suffers from
significant limitations, which are identified in the course of this dissertation. An
effort to support the development of augmented reality solutions is also included
in the form of a software tool for creating depth maps from sensors of augmented
reality devices.
Virtual reality environments can be a struggle to navigate within due to cybersickness, leading to a research focus on locomotion techniques. These locomotion
techniques can be improved by creative modifications due to the presence of fewer
physical constraints than exist in the real world, and this dissertation presents several strategies to improve a classic locomotion technique: teleportation.
Overall, the goal of the work presented here is to improve the user experience of
navigating, both in virtual and real contexts, by analyzing and contributing visual
navigation strategies where they are lacking in the current field of research.
