Towards Automatic Parallel Game Engine Architectures

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Authors

Carr, David

Issue Date

2009

Type

Thesis

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Keywords

Distributed Processing , Game Engine , Software Architecture

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Abstract

As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create stunning games with modular components, but unfortunately come with a performance cost over traditional call-and-return systems. This thesis proposes a method that modifies existing component-based game engine architectures to automatically distribute and synchronize work in order to improve performance.

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In Copyright(All Rights Reserved)

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